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Tales of Cross
Encyclopaedia
I

The continent

Where is everything in Cross, and what climate does that produce?

The land, the climate, and what every stretch of soil forces the people on it to do.

15 entries · 3 free here

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The middle cities

The mesh between capitals: industrial clusters, satellite towns, and the squares that hold the line.

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Climate, era by era

The High Ash, the years without summer, fissure heat and smog — each with the famine it produced.

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Fauna and flora

Biome by biome: what grows, what grazes, what hunts — and what stopped existing after 1780.

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File — Brytonia

The archipelago. Coal at the surface, no consecrated mineral, and the richest bloc on the continent.

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File — Kantonal Confederation

No resources, a 105-day season — and every mountain pass on the continent.

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File — Pact Heptarchy

Steppe drying under fissure heat, and a meat economy built on the ruins of Vehrannon.

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File — Königsmark

Latitude 56-63°, an eight-month winter, and 30% of the world’s Hashmalite under the ice.

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File — Meridia

The volcanic south. Soil renewed by eruption, a 250-day season, and a monopoly on explosives.

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File — Clerical Order

The centre. Every mineral, seven States, and no leverage over anyone.

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File — Serenissima Velinia

Five metres above sea level, no land and no mineral — and 70% of the continent’s freight.

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File — Vykhradia

Black soil, 450 mm of rain, no navigable river and no port. The granary that cannot sell.

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Geographic files

One file per bloc, always in the same order: it sits here, so it has this, so it can do this, so it cannot do that.

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How to read the continent

An oblong pear 2,500 km long, three strokes that organise everything, and a map that changes each era.

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The sub-regions

Every terrain with altitude, climate, produce, who rules — and what that land can afford to refuse.

1 min Read the opening →

See also

Entries from other areas that answer this one.

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