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Tales of Cross
Encyclopaedia

The history of Cross

The encyclopaedia of the work. Everything that exists in Cross — the land, the powers, the mineral, the faith, Hell and the people — explained at length, entry by entry.

The almanac gives you the figure. Here is the reason behind it — contradictions included, and everything the Curia would rather not explain.

88 entries across 12 areas · 16 free and complete

Where to start

Where to start

I The continent Free

How to read the continent

An oblong pear 2,500 km long, three strokes that organise everything, and a map that changes each era.

10 min Read now →
II Nations and powers Free

Ecclesiastical politics

The five factions of the Conclave of 77, the election of the One, and the three seats that decide everything.

8 min Read now →
II Nations and powers Free

The eight powers

One page: location, capital, regime, population and army of every power in Cross in 1890.

4 min Read now →
III Cities Free

Aurum Roma

The heart-city. Seat of the One, of the Cathedral of the Choir and of the Perpetual Vigil — and the only exception to the 250,000 cap.

9 min Read now →
IV History and eras Free

The Cataclysm of Ivandir

17 October 1780. The mountain splits, Seal VII breaks, and six hundred thousand people die in one night.

10 min Read now →
IV History and eras Plus

The nine wounds

Every bloc carries a wound that will not heal, and it predates Hell. Its internal history is that wound’s biography.

1 min Read the opening →
V War and orders Free

The fifteen battles

Three per era: two defeats and one closing victory. And every victory creates the next era’s problem.

15 min Read now →
V War and orders Plus

Demonic field manual

What a legion is worth, how many there really are, the seven field classes — and why expelling is not killing.

1 min Read the opening →
VI Faith, heaven and angels Plus

The Perpetual Vigil and the Whites

The flame is not the channel: it is the visible half of a channel whose other half is a woman standing before it.

1 min Read the opening →
VI Faith, heaven and angels Free

The seven Seals

Four on clerical or allied ground, two on schismatic, one lost. All continental politics flows from that fact.

19 min Read now →
VII Hell and the Heptarchy Free

The seven Princes of Vice

One per Seal, no overlap. Name, domain, patron city — and why the seven have never shared a battlefield.

10 min Read now →
VIII Minerals and pact Free

The consecrated minerals

Seven minerals, seven functions. Lay mining yields dead ore: only a purifying cleric wakes the stone.

8 min Read now →
VIII Minerals and pact Plus

Pact and exorcism

No demon possesses by force: the rule of three yeses. And practical exorcism means eliminating the carrier.

1 min Read the opening →
IX Economy and figures Free

The economy in figures

The Order mines three times more ore than it can purify. That single figure explains the entire war.

6 min Read now →
X Society and culture Free

Everyday life

What people eat, what they wear, how a house is heated, and what happens on a Sunday, region by region.

8 min Read now →
XI Peoples and bodies Free

People — Clerical Order

A hundred and twenty million across nine climates, and three different bodies under the same bone-white uniform.

9 min Read now →
XII People Free

The cast of 1890

The world with a face: heads of state, military command, money, press and the seven courts, with names and ages.

14 min Read now →
The twelve areas

The twelve areas

I

The continent

The land, the climate, and what every stretch of soil forces the people on it to do.

15 entries · 3 free here
II

Nations and powers

Eight human powers, who actually rules each one, and what binds them together.

15 entries · 2 free here
III

Cities

Seventeen canonical cities on both sides of the line, at street level.

13 entries · 2 free here
IV

History and eras

From before the Cataclysm to 1890. Five eras, and the wound each bloc has carried ever since.

15 entries · 2 free here
V

War and orders

Fifteen battles, three military orders, and eight million people under arms who gain no ground.

6 entries · 1 free here
VI

Faith, heaven and angels

The seven Seals, the nine choirs, the Perpetual Vigil, and the exact price of keeping a channel open.

11 entries · 2 free here
VII

Hell and the Heptarchy

Seven Princes, seven courts, and forty million people paying taxes on the other side of the line.

16 entries · 2 free here
VIII

Minerals and pact

The only two models of power there are: the gift that costs years, and the shortcut that charges everything.

3 entries · 1 free here
IX

Economy and figures

Population, deaths, gold, ore, and the purification bottleneck that explains the entire war.

9 entries · 1 free here
X

Society and culture

What people eat, how they speak, what they fear at night, and what day of the year it is.

11 entries · 1 free here
XI

Peoples and bodies

The body reads class and history, never blood. Dress, uniform, heraldry and sensory signature of each bloc.

9 entries · 1 free here
XII

People

Who rules, who fights, who funds and who writes the history — with names and dates.

4 entries · 1 free here