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Tales of Cross
The continent
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Fauna and flora

Biome by biome: what grows, what grazes, what hunts — and what stopped existing after 1780.

  • The North: a Freljord aesthetic (League of Legends — a brutal, savage ice biome, winter wolves, polar savanna with dense taiga).
  • The Centre and West: a countryside aesthetic (Tuscan-analogue, idyllic, pastoral, gentle vineyards).
  • The South: dense vineyards + exuberant forests (an exuberant subtropical Mediterranean).
  • The Limbus Mundi + Mar Tenebrum frontier: dead, dark, taken by the war.

I. THE NORTH — Königsmark, the Massif of Kal'arn, the Bell-less Land

Visual aesthetic: full Freljord. Icy white + cobalt + steel grey. A permanent wind.

Biome

  • Subarctic-arctic with tundra in the far north, dense taiga in the centre, mixed boreal forest in the south.
  • An 8-month winter. A short, brilliant summer. An aurora-borealis-analogue in the more northerly zones (canon: it is called "the Dancing Choir" — attributed to apparitions of angels during the Theomachy).
  • Eternal glaciers in the Massif of Kal'arn.
  • Frozen lakes for much of the year.

Flora

  • Dominant conifers: white fir, Nordic pine, alpine cedar.
  • Birch woods in the lower areas — golden leaves in a very brief autumn.
  • Orange lichens on the rocks — the only vegetation visible in the tundra.
  • The Mushroom of the North (Fungus septentrionalis): a bluish-white mushroom, edible, with a slight narcotic effect used ritually (in ancient pagan feasts).
  • Red herb of the ice: medicinal herbs that grow under the snow. A Nordic healing tradition.

Fauna

  • Heavy mammals: a polar bear analogue (the White Bear of the North), the white wolf (canonical — used in aristocratic furs and military mantles), elk, a reindeer analogue, lynx, polar fox.
  • Birds: the raven of the north (canonical — an omen of ill portent), the imperial eagle, the ice falcon.
  • Fish: salmon, ice trout (a canonical fish — it freezes whole in winter and thaws in spring).
  • Insects: very few. A giant mosquito in the brief summer.
  • Regional demonic creature: the Wendigo-analogue (canonical) — a demonic entity of hunger and cold, a manifestation of Belifor (Sloth/Cold). It appears in deep forests in winter. It draws travellers with whispers + visions. It consumes body + soul. Nordic folklore names it "the White That Walks".

Narrative aesthetics

  • Colours: bluish white, steel grey, deep cobalt, black, gold in fox fur.
  • Sounds: a constant wind, the howl of a wolf, a distant cattle bell, snow crunching under a boot.
  • Smells: pine, the smoke of a fire, wet fur, clean ice.

II. THE CENTRE AND WEST — the Clerical Order (Aurum Romana, Ferrum Alpina, Schola Coronata, Vallia Sacra, Maritima Coronata)

Visual aesthetic: a Tuscan-analogue countryside + mixed alpine. Green + ochre + gold in summer; damp grey in winter.

Biome

  • Continental Mediterranean in the centre-south. Clear seasons. A hot dry summer. A cold damp winter.
  • Alpine-prealpine in Ferrum Alpina. Fertile valleys between mountains.
  • A fertile plain in Aurum Romana — the agricultural heart of the Order.
  • The coast of the Mare Chori in Maritima Coronata. Beach + cliff.

Flora

  • Cultivated: olive, vine, wheat, barley, oats, fruit (fig, pear, apple, grape).
  • Wild: an Italian-analogue cypress (the canonical symbol of a cemetery), umbrella pine, oak, holm oak, cork oak, wild olive.
  • Flowers: poppy, lavender in Vallia Sacra (canonical — used in aromatic sacramentals), sunflower in summer.
  • Canonical vineyards: particular regions produce liturgical wines (the wine of the Coronata Vine = consecrated by the Curia + for exclusive liturgical use).

Fauna

  • Mammals: an Italian-analogue wolf (rare, in the mountains), deer, wild boar, fox, hare, squirrel, alpine marmot.
  • Birds: dove (in the city), raven, eagle, peregrine falcon, swallow, partridge, wild geese in migration.
  • Domestic animals: sheep, goat, cow, pig, hen, horse (the canonical Aureline horse — a noble breed), sheepdog.
  • Fisheries: river fish (trout, small salmon), sea fish (tuna, sardine, octopus).
  • Insects: the bee (the canonical monastic cultivation of honey), the cicada in summer, the firefly on a warm night.
  • Regional demonic creature: the Vine Possessor (canonical) — a lesser demon, a servant of Belzebar (Gluttony), that infests vineyards. A possessed vine produces grapes with a bitter taste + provokes pactuary visions. The rural canon exorcises it periodically.

Narrative aesthetics

  • Colours: olive green, ochre, gold, terracotta, the red of roof tiles, whitewashed white.
  • Sounds: the cicada, village bells, morning mass, the market in the square.
  • Smells: rosemary, incense, fresh bread, fermenting wine, dry earth in summer.

III. THE SOUTH — Meridia (a volcanic peninsula)

Visual aesthetic: dense vineyards + exuberant forests + a Mediterranean coast + a smoking volcano in the background. Warm brilliant tones.

Biome

  • Subtropical Mediterranean. A very hot dry summer. A mild damp winter.
  • Dense forest in the mountains (the Southern Range): oak, chestnut, olive, Mediterranean pine.
  • Extensive vineyards on the slopes (the wines of Meridia are famous across the continent).
  • A rocky coast + beaches.
  • The volcano Volkar always visible in the distance — a permanent column of smoke.
  • Fertile volcanic soil at the foot of the volcano (the paradox: the land nearest Seal III is the most productive).

Flora

  • Vineyards: the canonical Meridional wine (a full-bodied red, a rosé, a white from burnt grapes).
  • Olive: Meridional oil imported across the whole continent.
  • Citrus fruits: orange, lemon, tangerine.
  • Rare plants: the lava-lily (a white flower that grows in freshly cooled volcanic soil — canonical; used in the rituals of the Riti Meridionali), Volkar-herb (medicinal, against volcanic fever).
  • Forest: tall chestnut, wild olive, stone pine, carob.

Fauna

  • Mammals: Meridional wild boar, red fox, hedgehog, genet, red squirrel, weasel.
  • Birds: flamingo in the marsh zones (canonical — Vela Tarda), golden eagle, griffon vulture, swift, owl.
  • Domestic: short-haired sheep, the Meridional goat (a canonical breed — milk for Meridional cheese), black pig.
  • The sea: tuna, swordfish, octopus, squid, sardine, sea urchin, lobster.
  • Volcanic: the black-and-red lizard (which lives on hot stone — only on the Volkar), the fire salamander (a semi-mythical, canonical creature).
  • Regional demonic creature: the Sons of the Lava (canonical) — small demons, servants of Belzebar, that emerge from the Volkar in eruptions. Living lava in humanoid form. Short-lived (they cool and die within hours), but devastating in mass.

Narrative aesthetics

  • Colours: brick red, ochre, gold, deep olive green, cinnabar (the volcano), the navy blue of the coast.
  • Sounds: an intense cicada, a maritime bell, the smoke of the volcano (a distant hiss), a religious procession.
  • Smells: sulphur (the volcano), olive, sea salt, fermenting wine, the lava-lily.

IV. THE EAST — Vykhradia, the Twilight Range

Visual aesthetic: a continental plateau + semi-arid steppe + dense forest in the Carpathian-analogues. Earthy tones.

It continues

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