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Tales of Cross
The continent
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The middle cities

The mesh between capitals: industrial clusters, satellite towns, and the squares that hold the line.

The canonical cities listed here are middling cities (between 30,000 and 150,000 inhabitants), distinct from the capitals (200,000+) and the villages/hamlets (up to 5,000).


I. Middling cities of the Clerical Order

Aurum Romana (the Pontifical State)

  • Velluno (~70,000): a satellite town north of Aurum Roma. A direct rail connection. A centre of industrialised relic manufacture + the printing of liturgical books (the secondary pontifical press).
  • Aurifluum (~50,000): a fortress-city near the River Aurum. An important military post. Not to be confused with the Aurifluum in Meridia (a homonym).
  • Sant'Apollinare (~40,000): a monastery-city. The seat of several contemplative orders. It manages the regional parish schools.

Ferrum Alpina

  • Forgia Magna (~120,000): the second city of the State (after Ferrumkar). A centre of secondary founding. Workers in mass. A visible industrial heresy.
  • Karentin-Alta (~80,000): a fortress-city in the Valley of Karentin (where Seal I broke first in 1780). The symbolic heart of the defence against the Solar Range.
  • Berghof (~45,000): a mixed alpine city, on the border with the Kantonal Confederation. Intense trade.

Schola Coronata

  • Sant'Augustino (~90,000): a secondary university city. Five religious universities + a regional library + archives.
  • Coronata-Schola (~60,000): an academic-commercial hub. It attracts students from the whole continent.

Sal Pradelica

  • Wieliczka-Sant (~70,000): the oldest salt-mining city on the continent. Underground galleries with a subterranean cathedral carved in salt (a canonical attraction, the equivalent of the real Wieliczka).
  • Solnipol (~55,000): a Slavic frontier. A mixed Vykhradian-Aureline culture.

Limes Orientalis

  • Castel Solis (~80,000): a large military city. The divisional barracks of the Knights of the Seal. An armament store.
  • Saulis Fortis (~50,000): a fortress-city facing the Limbo. A large military hospital. Frontier refugees arrive constantly.

Maritima Coronata

  • Porto Sant'Andrea (~100,000): the Order's second port (after Coronata). Merchant + naval fleet.
  • Coronata-Marina (~65,000): a naval military hub. Consecrated shipyards.

Vallia Sacra

  • Vinopolis (~80,000): the centre of the continental trade in liturgical wine. Pontifical cellars.
  • Toscano-Real (~60,000): an agricultural market city.

II. Middling cities of the Kingdoms

Königsmark

  • Helmstadt (~120,000): the second city after Königsburg. A military industrial centre. The factory of the Pantheon-Solar I (the canonical tanks).
  • Stahlberg (~90,000): a mining city in the Massif of Kal'arn. Hashmalite + Nordic iron mining.
  • Fjordheim (~70,000): a Baltic-analogue port. The royal navy + trade.
  • Reichenburg (~80,000): an alpine fortress-city (on the border with Kantonal).
  • Eisturm-Süd (~55,000): a satellite town of Eisturm. A working-class town.

Vykhradia

  • Cracoviana (~100,000): a Slavic market city, the second capital in fact (more trade than Vykhrad). A rural university. A centre of canonical Slavic literature.
  • Bielgrod (~75,000): a fortress-city on the frontier with the Pacted. A pre-front.
  • Cherniwicz (~60,000): an agricultural market city. Wheat, cattle.
  • Solnica (~55,000): a salt-mining city shared with Sal Pradelica. A frontier conflict.
  • Visoka (~50,000): a great magnate castle-city. The domains of House Ostrowski.

Brytonia

  • Manchaster (~180,000): the densest industrial city on the continent. Textile factories + iron + locomotives. The growing industrial heresy of the Broken Glass.
  • Edinhrad (~110,000): the cultural capital of the Highlands. An old insular university. Moorland all around.
  • Liverhal (~120,000): the principal commercial port. The seat of the Company of the Insular Cross.
  • Caer'n (~85,000): the frontier port of the Northern Island. Near Seal VI. A strong military presence + the Inquisition investigating Mammen.
  • Bristol-Analogue (~70,000): a southern port. Trade with Velinia + Meridia.
  • Bath-Analogue (~50,000): an aristocratic spa town. Where the decadent aristocracy goes "to be cured".

Meridia

  • Cassina (~95,000): a southern port. The royal navy. The way out to the Mar Tenebrum.
  • Aurifluum (~70,000): an inland city, on a gold-bearing river. Gold mining.
  • Vela Tarda (~80,000): a port on the frontier with the Mar Tenebrum. A centre of permanent naval combat. Heavily militarised.
  • Volcania (~60,000): a lesser volcanic city, north of Stromakra. A religious centre of the Riti Meridionali.
  • San Marziale (~50,000): a coastal market city. Trade with Velinia.

III. Middling cities of the Republics

Velinia the Most Serene

  • Porto Coro (~110,000): a continental port linked to Velinia. The principal cargo dock. A permanent bridge to Velinia built in 1860.
  • Sereniva (~70,000): a market island specialised in luxury (textiles, jewels, perfumes).
  • Carcabella (~55,000): a southern port island.
  • Treviso-Analogue (~80,000): an inland city on the mainland. Agricultural trade.

The Kantonal Confederation

  • Helvetum (~90,000): the seat of the Council of the Just. The political capital in fact (Bernkanton is the economic capital). The Academia Helvetum university.
  • Genfkanton (~75,000): a western frontier city. International banking.
  • Zürikanton (~80,000): a city of the eastern alps. A polytechnic. A banking hub rivalling Bernkanton.
  • Sankt-Gottlieb (~50,000): an alpine monastery-city. A historical refuge for heretics persecuted by the Curia.
  • Lugano-Analogue (~45,000): a southern frontier city. Trade with Ferrum Alpina.

IV. Secondary pactuary cities

The Pactuary Heptarchy has 7 greater capitals (Karzhar, Mammon-Ur, and so on). But every Prince has lesser subordinate cities:

  • Sub-Karzhar (~40,000): a satellite town of Karzhar. Pactuary bureaucracy.
  • Mammon-Ostgate (~50,000): a pactuary market city on the border with the Vychodstep.
  • Asmoteria-Bordel (~35,000): a brothel-city specialised in the ritual import of captives.
  • Levia-Porto (~45,000): a pactuary port on the Mar Tenebrum.
  • Sath-Forja (~60,000): an industrial satellite town of Sathkar. The production of pactuary armament.

The Inquisition keeps watch over the routes that reach those cities — intense black trade.


V. Canonical villages and hamlets

Some villages are small (< 10,000) but canonically important for specific contexts:

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