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Tales of Cross
History and eras
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The nine wounds

Every bloc carries a wound that will not heal, and it predates Hell. Its internal history is that wound’s biography.

The anchor battles run on one rule: every victory creates the problem of the next era. Here the rule is another: every internal milestone worsens the wound or tries to hide it, and none of them ever closes it.


It continues

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From before the Cataclysm to 1890. Five eras, and the wound each bloc has carried ever since.

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