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Tales of Cross
Encyclopaedia
III

Cities

What is it like to live in each city of Cross?

Seventeen canonical cities on both sides of the line, at street level.

13 entries · 2 free here

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The seven pact cities

Karzhar, Sathkar, Belkar, Leviakol, Mammon-Ur, Asmotheri and Belikatra, at the level of human capitals.

1 min Read the opening →
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Aurum Roma

The heart-city. Seat of the One, of the Cathedral of the Choir and of the Perpetual Vigil — and the only exception to the 250,000 cap.

9 min Read now →
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Bernkanton

Forty-five thousand people, a deliberately weak capital — and the vaults holding everyone’s money.

1 min Read the opening →
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Brithon

Estuary, fog and holy coal. The only great capital the war has never touched.

1 min Read the opening →
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Why there are no metropolises

The Ivandir Doctrine: the world’s largest city died in one night, and the continent learned that density is a target.

1 min Read the opening →
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Karzhar

White marble over the ruins of Vehr Major. Beautiful, orderly, ordinary — and with an empty throne.

6 min Read now →
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Königsburg

Fjord head, subarctic, military and academic. Throne and altar under one roof.

1 min Read the opening →
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City chronology

Twenty-seven urban milestones — and the reason Pandæmonium gets none.

1 min Read the opening →
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Pandæmonium

The terrestrial capital of Hell, described only by sources that contradict each other. None is reliable.

1 min Read the opening →
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Stromakra

A fortress city on the skirt of the Volkar volcano, atop Seal III. The world’s Ardentine refining.

1 min Read the opening →
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Velinia

An archipelago city in the Sea of the Choir. Trading floor and frontier town at once.

1 min Read the opening →
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Vykhrad

A plateau capital, rich and idle. The king arbitrates and does not rule; eleven houses do.

1 min Read the opening →

See also

Entries from other areas that answer this one.

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