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Tales of Cross
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Architecture

Renaissance, baroque and Victorian in collision. The face of each city, and what the stone says about who rules.

The canonical architecture is a deliberate fusion of three real historical periods:

  1. The Renaissance (the real 15th-16th centuries) — classical proportion, symmetry, Doric and Ionic orders, serene monumentality.
  2. The Baroque (the real 17th-18th centuries) — rich ornamentation, dynamism, drama, gold, light-dark contrasts.
  3. The Victorian (the real 19th century) — neo-Gothic, cast iron, glass, industrialisation, monumental railway stations, brick cities.

The mixture is NOT chronological (it is not "a Renaissance era becomes Baroque becomes Victorian"). It is a simultaneous superposition across the whole continent in 1890. A new building may have a Baroque base + Victorian ornamentation + a Renaissance colonnade.


I. Canonical principles

Stylistic hybridism

  • A canonical building is rarely "pure" in one style. A Baroque church may have Victorian stained glass (industrial colours) + a Renaissance portal (a classical pediment).
  • Old cities (Aurum Roma, Velinia, Stromakra) preserve historical layers: a Roman ruin + a medieval church + a Renaissance palace + a Baroque addition + a Victorian renovation on the same block.

The sacral function dominates

  • After the Cataclysm, every significant construction carries liturgical elements: a Choir-Cross on the façade, angel-gargoyles, stained glass of Lumen, a consecrated bell, a mosaic of Hashmalite.
  • Even civil buildings (a bank, a theatre, a station) have a visible Christian reference (a statue of a saint in a niche, an inscription in Latin, an inset icon).

Visible industrialisation

  • Cast iron + glass + industrial brick have entered into an open mixture with traditional stone and marble.
  • The canonical railway station = an industrial neo-Gothic cathedral. The canonical cathedral = Italian Baroque + Victorian ornamentation.

II. Style by bloc

The Clerical Order — Liturgical Baroque + Industrial Victorian

Characteristics

  • Churches + cathedrals: an intense Italian-Baroque-analogue. Domes, sculpted pediments, a façade in pale stone, an interior in marble + beaten gold + mosaics.
  • Pontifical palaces: monumental Renaissance with a Baroque addition. Inner courtyards with fountains.
  • Civil buildings (in Aurum Roma): an Italianate Victorian. A five-storey block in pale stone, high windows, balconies with balustrades.
  • Industry (Ferrum Alpina): industrial sheds in iron + brick, but with a Choir-Cross on the façade + a statue of Mikahel at the entrance.

The paradigmatic example: the Cathedral of the Choir in Aurum Roma

  • Begun 1820, completed 1888.
  • A gigantic dome (analogous to the real Saint Peter's, but larger).
  • The façade: an Aureline Baroque with double columns, a triangular pediment, sculptures of the 7 Archangels at the top.
  • Seven lateral pinnacles — one per Archangel. Each pinnacle with a consecrated lantern of Lumen at the top (lit every night since 1888).
  • The interior: white marble + gold + mosaics with the Choir-Cross. A central altar of inlaid gilded Hashmalite.
  • The Chapel of the Seven Candles in a lateral wing — a restricted chamber.

Dominant colours and materials

  • Pale stone (the travertine-marble-analogue).
  • Beaten gold.
  • Blood red (velvets, tapestries).
  • Lumen glass (stained glass).
  • Dark iron in the portals.

Velinia the Most Serene — Venetian + Maritime Industrial

Characteristics

  • Palazzos: 4-5 storeys, a façade in pale stone with Gothic ogee-arched windows + a Venetian balustrade. Feet under water on a foundation of submarine piling.
  • Bridges ornamented (412 official bridges, a canonical number): pale stone, sculptures on the keystone, lanterns of Hashmalite on the pillars.
  • The Cathedral of San Velino: a Byzantine-Venetian style (multiple domes + golden mosaics) + a Renaissance portal + Baroque ornamentation.
  • The Arsenal of San Velino: a heavy industrial building, a shell in dark stone + iron + structural Choir-Iron.

Colours and materials

  • Pale stone + verdigris copper (the domes) + golden mosaics + Venetian-analogue red marble + industrial brick (the Arsenal).

Brytonia — Full Victorian + Industrial Neo-Gothic

Characteristics

  • Cities: industrial red brick dominant. Terraced houses with a central chimney, a sloped roof of slate tile.
  • Cathedrals and churches: pure Victorian neo-Gothic. Ogival arches, elaborate stained glass, high towers with pinnacles.
  • Monumental civil buildings: cast iron + glass + brick. The railway station = an inverted Victorian cathedral.
  • Aristocratic country houses: a Georgian-neoclassical-analogue style + a Victorian addition.
  • The Highlands of Caer'n: castles in grey stone + an old insular school.

The paradigmatic example: the Solar Cathedral of Brithon

  • Victorian neo-Gothic. Built 1840-1875.
  • A central tower of 120 metres (the tallest civil tower on the continent).
  • The Solar Cross (the Brytonian symbol) on the façade — different from the Roman Choir-Cross (the Solar has a sun at the centre).
  • Stained glass with the Solar Hashmal represented in a local manifestation.

Colours and materials

  • Red brick + grey Highlands stone + cast iron + glass + slate (the roof).

Königsmark — Severe Germanic + Barbarian

Characteristics

  • Junker castles: heavy grey stone, crenellated towers, thick walls. A very steep roof for the snow.
  • Cities: Germanic-Prussian architecture. Low buildings in dark brick + stone. A central square with an ornamented fountain.
  • The Royal Church of the North: a simplified Nordic Gothic. High pointed towers. An interior simple in comparison with the Aureline Baroque — a Nordic austerity.
  • Königsburg: a fortress-city. The Royal Castle at the heart, walls + old cannon preserved.

Colours and materials

  • Dark grey stone + dark brick + dark carved wood + green copper (the old roofs).

Vykhradia — Slavic + Oriental Baroque

Characteristics

  • Magnate castles: immense. A central courtyard, an Orthodox-analogue chapel, stables, the great house. Built in a Slavic Baroque style with vivid colours (red, yellow, sky blue).
  • Villages: houses of painted wood (blue, green, red), windows decorated with carved wood, a thatched roof in poor zones or slate in rich ones.
  • Orthodox-analogue churches: domes in the form of a bulb (the canonical onion dome), painted in gold, sky blue, wine red. A rich internal iconostasis.
  • Vykhrad: a mixture of Oriental Baroque + Victorian civil buildings.

Colours and materials

  • Vibrant painted wood + golden domes + sky blue + wine red + brick + stone in the city.

Brytonia + the Kantonal Confederation — Alpine + Banking

Characteristics (Kantonal)

  • Alpine chalets: wood + stone. Sculpted balconies. Wide roofs covered with snow.
  • Cities (Bernkanton): meticulous Germanic-Alpine buildings. Clean. Functional. Squares with fountains.
  • Cantonal banks: monumental buildings in pale stone, austere, with a neoclassical colonnade. A symbol of security.
  • Churches: architectural pluralism — Baroque Catholic + severe Protestant + rare Orthodox + non-confessional cantonal chapels.

Colours and materials

  • Pale carved wood + Alpine stone + limewash white + roof red.

Meridia — Mediterranean Renaissance + Volcanic Baroque

Characteristics

  • Coastal houses: whitewashed + blue windows + a roof of red tile. Inner courtyards with a fountain.
  • Stromakra: southern-Italian architecture + an Arab-analogue influence (blue tiles in geometric patterns on the façades; analogue-mosques in ruins).
  • Churches: a rich southern Baroque — sculpted façades + an interior with volutes, angels, cherubs, gold.
  • Ardentine refineries: heavy industrial buildings in dark stone + tall chimneys. Functional.
  • Vineyards: farmhouses in rustic stone with a balcony + an underground cellar.

Colours and materials

  • Whitewash + Mediterranean blue + terracotta + gold + cinnabar red (a reference to the Volkar).

The Pacted — Architectural Grotesque

Characteristics

  • Cities imitating Christian grandeur: pactuary cathedrals parodying the cathedrals of the Order, with geometric inversions (towers at wrong angles, rooms that do not close, bridges over nothing).
  • Karzhar (the capital): a central tower in Black Mineral, a shining orange-green, visible for kilometres.
  • Sathkar (the forge-city): enormous chimneys, permanent black smoke, infernal industrial buildings.
  • Pactuary temples: a grotesque Baroque architecture — demonic sculptures, corrupted gold, ornamentation that moves slightly when looked at.
  • Black Mineral as a structural material in pactuary sacred places.

Colours and materials

  • Black + iridescent green (Black Mineral) + blood red + corrupted gold + dark stone.

The Limbo — Impossible Architecture

Characteristics

  • It does not obey human physics.
  • Towers at angles that do not close but stand up.
  • Bridges over non-translucent voids.
  • Rooms that seem to close but open under a fixed gaze.
  • Built in stone that slowly changes colour + Black Mineral + an unknown material.

Colours and materials

  • Cinnabar + grey + black + wrong iridescences.

III. Types of canonical building

The cathedral

  • Always the largest construction of each canonical city.
  • Style: Aureline Baroque (the Order), neo-Gothic (Brytonia), Slavic Baroque (Vykhradia), Byzantine-Venetian (Velinia), Nordic Gothic (Königsmark), southern Baroque (Meridia), grotesque (the Pacted).
  • A liturgical + military + civil + symbolic function. Under siege, the cathedral becomes a fortress. On campaign, it becomes a hospital.

The palace

  • The seat of local government.
  • Aurum Roma: the Pontifical Palace (Domus Aurelia).
  • Brithon: the Westminster-analogue (the Palace of Brithon).
  • Königsburg: the Royal Castle.
  • Vykhrad: the Palace of the Hospodar.
  • Stromakra: the Palace of the King of the South.
  • Velinia: the Ducal Palace.
  • Bernkanton: the Council House.

The railway station

  • It arose in the Era of the Forge (1837-1860). An industrial cathedral in an iron-and-glass neo-Gothic style.
  • Aurum Roma: the Central Station (the Solar District). The largest on the continent.
  • Brithon: the King's Cross-analogue.
  • Bernkanton: the Hauptbahnhof Bernkanton.

The university

  • Classical scholastic buildings + a modern addition.
  • The Schola Maior: a campus with 11 buildings (each named for a learned saint).

The hospital

  • The Greater Hospital of the Hashmal (Aurum Roma): five buildings in a quadrangle. An austere Baroque style. Stained glass with medical motifs.
  • Cantonal hospitals: clean, functional, modern architecture.

The exchange

  • The Most Serene Exchange (Velinia): a monumental neoclassical building.
  • The Exchange of the Aurum (Aurum Roma): more discreet, in a Renaissance townhouse.
  • The Exchange of Brithon: monumental industrial neo-Gothic.

The barracks + the fortress

  • In the Limes Orientalis: heavy military architecture — dark stone + iron + structural Choir-Iron + the Choir-Cross everywhere.
  • Smaller border cities: small forts of concrete-stone with a machine-gun turret.

The asylum / madhouse

  • Heavy buildings in dark stone, generally isolated on the urban outskirts. Narrow windows with bars.
  • Undetected possessed people sometimes end up here (the Inquisition investigates occasionally).

The residential house

  • By class:
    • The aristocracy: a townhouse in the regional style.
    • The bourgeoisie: a building on an urban block, 3-4 storeys, a well-kept façade.
    • The working class: the urban tenement + the factory house + the miner's house in an industrial village.
    • The peasant: a village house, simple, regional.

IV. Canonical building materials

Traditional materials

  • Stone: pale travertine (Aurum Roma), grey granite (the Solar Range), Alpine stone (Kantonal), red sandstone (Brytonia), volcanic tuff (Meridia).
  • Brick: industrial red (Brytonia), pale brick (Velinia), dark brick (Königsmark).
  • Wood: pine (the north), oak (the centre), chestnut (the south), birch (Vykhradia, decoration).
  • Tile: red (the centre, the south), black slate (Brytonia, Königsmark).

Industrial materials

  • Cast iron: structure, decoration, railings, canopies.
  • Steel: structure.
  • Glass: stained glass, the large window, the canopy.

Consecrated materials (canonical to the universe)

  • Structural Choir-Iron: heavy military buildings + cathedral naves.
  • Ornamental Hashmalite: lanterns, stained glass, icons, candelabra, monstrances.
  • Lumen in stained glass: an expensive application but common in the greater cathedrals.
  • Holy Ash in mortar: churches, fortresses, cemeteries. An anti-pact material of floor and wall.
  • Liturgical Gold: monstrances, chalices, icons, crosses, a bishop's pectorals.

Corrupted materials (canonical to the infernal)

  • Black Mineral: pactuary structure + ornamentation. An iridescent green shine when activated.
  • Changing stone: used in the Limbo. An unknown material.

V. The aesthetic in particular cities

Aurum Roma

  • Aureline Baroque + Italianate Victorian + Roman-analogue ruins preserved in some districts. Historical layers.

Velinia

  • The Venetian-analogue + a mixed Byzantine. Pale stone + green copper + mosaics.

Brithon

  • Pure industrial Victorian. Red brick + neo-Gothic + fog.

Königsburg

  • The Prussian-analogue. Grey stone + iron + a fortress-city.

Vykhrad

  • Coloured Slavic Baroque + a golden bulb + painted wood in the outer zones.

Stromakra

  • Mediterranean + the Arab-analogue + an industrial influence.

Bernkanton

  • Swiss-Alpine. Wood + stone + a meticulous cleanliness.

Sathkar (the Pacted)

  • Infernal industrial. An enormous chimney + black smoke + Black Mineral on the façade.

Karzhar (the Pacted)

  • Architectural grotesque. A central tower of Black Mineral. Inverted temples.

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